Supercell Teams With Internet Matters to Promote Child Safety Online
Supercell is teaming up with nonprofit organization Internet Matters to help ensure children have a safe and happy experience while playing online, Internet Matters announced in a blog post on Wednesday.
The two will give families new advice and resources to help their children navigate the gaming world safely. Those resources will be available in five different languages, Internet Matters said, including English, Mandarin, French, Spanish, and German.
Supercell is currently one of the world’s leading mobile game developers. Its real-time strategy title “Clash Royale” has grossed an estimated $2.5 billion on the App Store and Google Play in just over three years, according to market intelligence company Sensor Tower. Its 2012 strategy game “Clash of Clans” made an estimated $3.2 billion in its first three years. Meanwhile, the freemium arena fighter “Brawl Stars,” which launched in 2017, managed to surpass $150 million in global spending in its first 90 days.
Jessica Hollmeier, Supercell’s anti-fraud and user safety lead, said the developer is excited that “the partnership will address parents’ need for resources that help them ensure their children consume games in a healthy, fun and responsible way.”
A recent Internet Matters survey found gaming is the second activity parents are most concerned about when their kids use the internet. Watching videos was the first. About 49% of the parents surveyed admitted their biggest worry is contact from strangers.
“With the rise of online and mobile gaming we’ve seen a real demand from parents who want to know more about how to manage their children’s online gaming and keep them safe whilst playing,” said Carolyn Bunting, CEO of Internet Matters. “We are delighted to be working with an organisation who is on the cutting edge of mobile gaming technology that shares our vision for improving children’s digital wellbeing.”
Three days for the nerfeo de Rosa, the Supercell countdown
After being presented in the last weeks and arriving at Brawl Stars last Friday for his testing in the Training Cave, Rosa was raised as one of the most fearsome brawlers of the game, even before making his official appearance.
Its enormous power and potential not only rival the brawlers of similar characteristics as the Primo, but they practically ridicule him due to his super ability, a shield made of plants practically unstoppable , and with an absurd recharge speed.
As can be seen in the cave, Rosa is able to stop 80% of the damage received while keeping her shield active, that is, for six seconds . A real barbarity considering that during that time can strike a new round of punches, and if Rosa hits nine hits will completely reload your super, even before you spend the one you already have. It must be exposed , yes, but stopping such amount of damage, the play can not come out more profitable.
That recharge speed increases more if given its damage in fan , because with just a use of skill on several nearby targets can cause you to have your super much earlier than expected. So playing against Rosa seems a headache as soon as he manages to get close. That is perhaps the only downside, because it has little mobility, but having its shield can become a fantastic weapon to zone when provoking enemies must limit themselves to try to hit from a distance with brawlers of enough range.
This Friday April 26 at 10: 00h (Spanish time), Rosa will arrive at the official servers and may be obtained in brawl boxes. Supercell has until then to think of a serious nerfeo . To touch his damage would be perhaps too risky to be a brawler to melee, but reducing the effectiveness or reloading his shield is for many an obligation.
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