Quote David Whilson:
"The game is good when you believe in it and know that's top of your game does not exist anywhere"
Manufacturer: Figures Clash
A lot went into making these little figures! The idea to bring the characters clash in the real world in the form of numbers first appeared in 2015. We created a prototype in our office in Seoul, Varvara and brought it to the team to have a look. We all agreed that it was pretty cool and to put in action our plan to get to work on the five characters from our games.
We knew that everything we did should be read as he walked right out of the game and in the world. When people get these and took them out of the box, they had to feel like a sequel and not just a random figure or statue. To get there, we need a great partner ready to help us get in the same high quality standards SuperCell applies to everything we do. We were lucky to find that partner in Kotobukiya.
Clan Improvements Matchmaking War
As we have said in the past, one of our most important purposes of Dating is for clan wars, to ensure that each clan more evenly compared with others. While we have made changes and updates to our matchmaking algorithm over time, we are also aware that much remains to be done to ensure a pleasant experience of the war, preventing one clan, having a significant advantage over others.
We would like to share with you what we are doing enhancements to the algorithm function to eliminate the “engineering principles” in the search function partners. This new feature will take more into account how much “total weight” expresses concern about the defense and attack. What this means for you that your clan would be more evenly compared against other clans that have the same build.
One of the problems in creating the matchmaking to allow players to keep their creativity at their core the design and style of the game. We wanted to make sure that your strategy is not invalidated; just more evenly compared with other people who share your play style. Our improved algorithm is an evolutionary step in making sure that the clans will meet more often against opponents of equivalent difficulty. In addition, we have also built in a degree of flexibility innew system, which allows fine-tuning the selection of weights as needed. This will allow us to control the matchmaking, to make changes if we feel the weight either too heavy or not heavy enough.
The matchmaking algorithm is still currently in development and slated in the near future to release soon! But we wanted to make sure we reported it to all of you and let you know that it provides the war of the clans is just as important for us as for you.
Team David Wilson
Matchmaking War Improvements And Cart Cannon Balance
As we have already mentioned, changes were made to the algorithm for matchmaking clan wars that have been in development over the past few weeks. These changes will be live with this service. Implementation these changes are intended to create a greater sense of fair games based on the equivalent difficulty of your opponents. We will closely monitor its performance to ensure that equality match is improved without affecting the search time greatly.
Cart Cannon (Base Builder)
We are including the following changes in the balance in the basket cannon:
Increases movement speed by 33%
The first shot in 0.4 seconds (speed increased from 1.2 seconds)
To increase the range of the last opportunities to stand basket cannon on 1 tile
Team David Wilson